The one thing artificers do well is create a selection of magic items with their Infuse Item feature. Druid, cleric, bard, sorcerer, or wizard all make significantly better support options. I’ve heard people say it works well as a support, but I don’t agree. Its damage output is low, it’s not particularly survivable, and its spell list is average. This class feels like 10 levels of abilities spread over 20 levels of class. The artificer is Wizards of the Coast’s third attempt at a half caster, * and it fails even more spectacularly than the ranger did. Let’s look at 5th Edition D&D’s classes power ranked from worst and best.Īlthough it pains me to give the game’s newest class this dubious distinction, there wasn’t much competition in my mind. The addition of multiclassing changes the equation so drastically it deserves its own list. For this list I rank each class on its own without considering any multiclass options. I’ve written a lot here on Mythcreants about the various powerful builds and even top subclasses, but I’ve never codified my feelings on how each class as a whole stacks up against the others, so let’s fix that. This doesn’t just hold true for items and spells, but for entire classes as well. Some mechanics are numerically stronger than others. As much as I love 5th Edition Dungeons and Dragons, it’s not the most balanced of games.
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